| _lo_method | |
| _lo_server | |
| _symbol | |
| AnimationNode | Node for encapsulating 3D animation |
| ChannelInstance | |
| ConstraintsNode | A node with constrained motion |
| Contour | Represents a sequence of connected points in 3D space |
| CronScript | |
| DebugVisitor | An OSG NodeVisitor class that pretty prints the scene graph |
| DSPNode | The base class for 3D audio nodes |
| EventDispatcher | |
| EventScript | |
| GraphicsWindowWX | |
| GridNode | Draws a tiled grid, which is useful for debugging and measurements |
| GroupNode | A basic node to manage translation/orientation/scale of a subgraph. Allows for grouping of nodes |
| ImageTexture | A texture state that holds a static image |
| LightSource | A light source, with controllable intensity, color, etc |
| Listener | Represents an audio listener in 3D |
| logbuf | |
| MeasurementNode | Reports geometric measurements in relation to another node |
| MediaManager | Provides an interface for finding media locations (models, textures, sounds, etc.) |
| ModelNode | Node for including 3D models of popular formats in the scene |
| NodeSearcher | |
| OSGCanvas | |
| PointerNode | An interaction node that reports intersections with other nodes in the scene |
| PointerNodeActionAdapter | |
| RayNode | Describes a ray (actually a line segment) in space |
| ReferencedNode | The base class for all SPIN-related scene graph nodes |
| ReferencedNode_callback | |
| ReferencedStateSet | ReferencedStateSet is the base class for StateSets attached to nodes |
| ReferencedStateSet_callback | |
| SceneManager | The main class that maintains the scene and handles OSC messages |
| SearchVisitor | An OSG NodeVisitor class that allows us to search for a specific node name/type in the scene graph |
| ShapeNode | Node that represents a simple 3D geometry (spheres, boxes, etc) |
| SharedVideoNode | This node shared a GL texture from memory with another process |
| SharedVideoTexture | |
| SoundConnection | An explicit connection between two sound elements (ie, subclassed from DSPNode) |
| SoundInstance | |
| SoundManager | SoundManager based on FMOD library |
| SoundNode | Represents a point sound source (or sink) |
| SoundRenderer_FMOD | A sound renderer based on FMOD library |
| SoundSource_FMOD | Represents a simple 3D sound source (playback only) |
| SoundSpace | Represents an acoustic enclosure or volume in space |
| spinApp | |
| spinBaseContext | |
| python_example::spinClient | |
| spinClientContext | A client-side spinContext for listening to a remote server |
| spinLog | |
| spinServerContext | A server-side spinContext for maintaining an instance of SPIN and updating all clients |
| spinWX | |
| SwitchNode | Allows for selectively enabling/disabling child nodes |
| TextNode | Provides 3D text rendered in the scene |
| TextureStateSetFinder | |
| UpdateSceneVisitor | A NodeVisitor class that invokes the update callback in every node |
| UserNode | Represents a user in the scene |
| ValueWrapper | |
| VideoTexture | A video texture node that allows dynamic textures to be applied |
| ViewerManipulator | This class provides camera control and picking for viewers that render a SPIN scene |
| wxSpinConfig | |
| wxSpinEditor | |
| wxSpinMain | |
| wxSpinPropGrid | Property grid for SPIN scene |
| wxSpinRenderer | |
| wxSpinSettings | |
| wxSpinTreeCtrl | A wxWidgets TreeCtrl that provides an overview of the contents of a SPIN scene |
| wxSpinTreeItemData | |
| wxSpinTreeVisitor | |