Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
_lo_method
_lo_server
_symbol
AnimationNodeNode for encapsulating 3D animation
ChannelInstance
ConstraintsNodeA node with constrained motion
ContourRepresents a sequence of connected points in 3D space
CronScript
DebugVisitorAn OSG NodeVisitor class that pretty prints the scene graph
DSPNodeThe base class for 3D audio nodes
EventDispatcher
EventScript
GraphicsWindowWX
GridNodeDraws a tiled grid, which is useful for debugging and measurements
GroupNodeA basic node to manage translation/orientation/scale of a subgraph. Allows for grouping of nodes
ImageTextureA texture state that holds a static image
LightSourceA light source, with controllable intensity, color, etc
ListenerRepresents an audio listener in 3D
logbuf
MeasurementNodeReports geometric measurements in relation to another node
MediaManagerProvides an interface for finding media locations (models, textures, sounds, etc.)
ModelNodeNode for including 3D models of popular formats in the scene
NodeSearcher
OSGCanvas
PointerNodeAn interaction node that reports intersections with other nodes in the scene
PointerNodeActionAdapter
RayNodeDescribes a ray (actually a line segment) in space
ReferencedNodeThe base class for all SPIN-related scene graph nodes
ReferencedNode_callback
ReferencedStateSetReferencedStateSet is the base class for StateSets attached to nodes
ReferencedStateSet_callback
SceneManagerThe main class that maintains the scene and handles OSC messages
SearchVisitorAn OSG NodeVisitor class that allows us to search for a specific node name/type in the scene graph
ShapeNodeNode that represents a simple 3D geometry (spheres, boxes, etc)
SharedVideoNodeThis node shared a GL texture from memory with another process
SharedVideoTexture
SoundConnectionAn explicit connection between two sound elements (ie, subclassed from DSPNode)
SoundInstance
SoundManagerSoundManager based on FMOD library
SoundNodeRepresents a point sound source (or sink)
SoundRenderer_FMODA sound renderer based on FMOD library
SoundSource_FMODRepresents a simple 3D sound source (playback only)
SoundSpaceRepresents an acoustic enclosure or volume in space
spinApp
spinBaseContext
python_example::spinClient
spinClientContextA client-side spinContext for listening to a remote server
spinLog
spinServerContextA server-side spinContext for maintaining an instance of SPIN and updating all clients
spinWX
SwitchNodeAllows for selectively enabling/disabling child nodes
TextNodeProvides 3D text rendered in the scene
TextureStateSetFinder
UpdateSceneVisitorA NodeVisitor class that invokes the update callback in every node
UserNodeRepresents a user in the scene
ValueWrapper
VideoTextureA video texture node that allows dynamic textures to be applied
ViewerManipulatorThis class provides camera control and picking for viewers that render a SPIN scene
wxSpinConfig
wxSpinEditor
wxSpinMain
wxSpinPropGridProperty grid for SPIN scene
wxSpinRenderer
wxSpinSettings
wxSpinTreeCtrlA wxWidgets TreeCtrl that provides an overview of the contents of a SPIN scene
wxSpinTreeItemData
wxSpinTreeVisitor
Generated by  doxygen 1.6.3