| _lo_method | |
| _lo_server | |
| spin::_reporterTarget | |
| spin::_symbol | |
| spin::AnimationNode | Node for encapsulating 3D animation |
| spin::AttractorNode | A node to attract (or repulse) other nodes |
| spin::btContactCallback | |
| spin::CollisionShape | Provides an interface to bullet physics modelling |
| spin::CompositeViewer | |
| spin::ConstraintsNode | A node with constrained motion |
| spin::Contour | Represents a sequence of connected points in 3D space |
| spin::CronScript | |
| spin::CustomResizeHandler | |
| spin::DebugVisitor | An OSG NodeVisitor class that pretty prints the scene graph |
| DoFRendering | |
| spin::DraggerCallback | |
| osgManipulator::DraggerTrackball | |
| osgManipulator::DraggerWith3Axes | |
| spin::DSPNode | The base class for 3D audio nodes |
| spin::EventHandler | |
| spin::EventScript | |
| spin::Fog | Basic GL Fog node |
| spin::FormRequestHandler | |
| spin::FormRequestHandlerFactory | |
| spin::frustum | |
| spin::GeometryNode | Node to draw arbitrary polygon |
| spin::GridNode | Draws a tiled grid, which is useful for debugging and measurements |
| spin::GroupNode | A basic node to manage translation/orientation/scale of a subgraph. Allows for grouping of nodes |
| spin::ImageTexture | A texture state that holds a static image |
| spin::InfoMessage | |
| spin::KinectCloud | Point Cloud that gets data from the Microsoft Kinect |
| spin::LightSource | A light source, with controllable intensity, color, etc |
| spin::Listener | Represents an audio listener in 3D |
| spin::logbuf | |
| spin::MeasurementNode | Reports geometric measurements in relation to another node |
| spin::MediaManager | Provides an interface for finding media locations (models, textures, sounds, etc.) |
| spin::Menu3D | Provides a positionable 3D menu composed of TextNodes |
| spin::ModelNode | Node for including 3D models of popular formats in the scene |
| spin::NodeSearcher | A NodeVisitor that stores a list of all nodes whose name matches the one we are looking for |
| spin::PartHandler | |
| spin::ParticleSystem | A controller for a particle system |
| spin::PointerNode | An interaction node that reports intersections with other nodes in the scene (only those that are have interactionMode > 0) |
| spin::PointerNodeActionAdapter | |
| spin::RayNode | Describes a ray (actually a line segment) in space |
| spin::ReferencedNode | The base class for all SPIN scene graph nodes |
| spin::ReferencedNode_callback | |
| spin::ReferencedNode_data | |
| spin::ReferencedStateSet | ReferencedStateSet is the base class for StateSets attached to nodes |
| spin::ReferencedStateSet_callback | |
| spin::ReporterNode | Reports geometric relations to other nodes in the scene |
| spin::SceneManager | The main class that maintains the scene and handles OSC messages |
| spin::SearchVisitor | An OSG NodeVisitor class that allows us to search for a specific node name/type in the scene graph |
| spin::Shader | A wrapper for GLSL shaders |
| spin::ShapeNode | Node that represents a simple 3D geometry (spheres, boxes, etc) |
| spin::SharedVideoTexture | Allows reception of video from an other process into an OSG texture |
| spin::SoundConnection | An explicit connection between two sound elements (ie, subclassed from DSPNode) |
| spin::SoundNode | Represents a point sound source (or sink) |
| spin::SoundSpace | Represents an acoustic enclosure or volume in space |
| spin::spinApp | A singleton class to facilitate communication with SPIN |
| spin::spinBaseContext | A class to facilitate communication with SPIN from any application |
| spin::spinClientContext | A client-side spinContext for listening to a remote server |
| spin::spinLog | |
| spin::spinServerContext | A server-side spinContext for maintaining an instance of SPIN and updating all clients |
| spin::spinTextNode | |
| spin::spinWX | |
| SSAORendering | |
| spin::SwitchNode | Allows for selectively enabling/disabling child nodes |
| spin::SyphonTexture | A texture state that holds a static image |
| spin::TextNode | Provides 3D text rendered in the scene |
| spin::TextureStateSetFinder | A NodeVisitor class that finds all textured statesets in a node: |
| spin::UpdateSceneVisitor | A NodeVisitor class that invokes the update callback in every node |
| spin::UserNode | Represents a user in the scene |
| spin::ValueWrapper | Utility to wrap types for the Python wrapper |
| spin::VideoTexture | A video texture node that allows dynamic textures to be applied |
| spin::ViewerManipulator | This class provides camera control and picking for viewers that render a SPIN scene |