The SPIN Framework is designed so multiple processes can share state over a network via OpenSoundControl (OSC) messages. Below is the complete list of accepted OSC messages for the following nodes:
State Types:
/SPIN/{sceneID}/{nodeID} setTarget <(const char *) id><no description available>
/SPIN/{sceneID}/{nodeID} setConstraintMode <'BASIC','DROP','COLLIDE','BOUNCE'><no description available>
/SPIN/{sceneID}/{nodeID} setCubeSize <(float) xScale> <(float) yScale> <(float) zScale><no description available>
/SPIN/{sceneID}/{nodeID} setCubeOffset <(float) x> <(float) y> <(float) z><no description available>
/SPIN/{sceneID}/{nodeID} applyConstrainedTranslation<no description available>
/SPIN/{sceneID}/{nodeID} setDescription <(const char *) s><no description available>
/SPIN/{sceneID}/{nodeID} ping<no description available>
/SPIN/{sceneID}/{nodeID} setParent <(const char *) newvalue><no description available>
/SPIN/{sceneID}/{nodeID} setParam <(const char *) paramName> <(const char *) paramValue><no description available>
/SPIN/{sceneID}/{nodeID} setParam <(const char *) paramName> <(float) paramValue><no description available>
/SPIN/{sceneID}/{nodeID} mouseEvent <(int) event> <(int) keyMask> <(int) buttonMask> <(float) x> <(float) y><no description available>
/SPIN/{sceneID}/{nodeID} event <(int) event> <(const char *) userString> <(float) eData1> <(float) eData2> <(float) x> <(float) y> <(float) z><no description available>
/SPIN/{sceneID}/{nodeID} setReportMode <'NONE','GLOBAL_6DOF','GLOBAL_ALL'><no description available>
/SPIN/{sceneID}/{nodeID} setInteractionMode <'STATIC','SELECT','DRAG','THROW','DRAW'><no description available>
/SPIN/{sceneID}/{nodeID} setClipping <(float) x> <(float) y> <(float) z><no description available>
/SPIN/{sceneID}/{nodeID} mouseEvent <(int) event> <(int) keyMask> <(int) buttonMask> <(float) x> <(float) y><no description available>
/SPIN/{sceneID}/{nodeID} event <(int) event> <(const char *) userString> <(float) eData1> <(float) eData2> <(float) x> <(float) y> <(float) z><no description available>
/SPIN/{sceneID}/{nodeID} setReportMode <'NONE','GLOBAL_6DOF','GLOBAL_ALL'><no description available>
/SPIN/{sceneID}/{nodeID} setInteractionMode <'STATIC','SELECT','DRAG','THROW','DRAW'><no description available>
/SPIN/{sceneID}/{nodeID} setClipping <(float) x> <(float) y> <(float) z><no description available>
/SPIN/{sceneID}/{nodeID} setShape <'NONE','SPHERE','BOX','CYLINDER','CAPSULE','CONE','PLANE'><no description available>
/SPIN/{sceneID}/{nodeID} setBillboard <'RELATIVE','POINT_EYE','STAY_UP'><no description available>
/SPIN/{sceneID}/{nodeID} setColor <(float) red> <(float) green> <(float) blue> <(float) alpha><no description available>
/SPIN/{sceneID}/{nodeID} setTextureFromFile <(const char *) filename><no description available>
/SPIN/{sceneID}/{nodeID} setRenderBin <(int) i><no description available>
/SPIN/{sceneID}/{nodeID} setLighting <(int) i><no description available>
/SPIN/{sceneID}/{nodeID} setStateSetFromFile <(const char *) filename><no description available>
/SPIN/{sceneID}/{nodeID} setStateSet <(const char *) s><no description available>
/SPIN/{sceneID}/{nodeID} updateStateSet<no description available>
/SPIN/{sceneID}/{nodeID} addImageTexture <(std::string) texturePath><no description available>
/SPIN/{sceneID}/{nodeID} mouseEvent <(int) event> <(int) keyMask> <(int) buttonMask> <(float) x> <(float) y><no description available>
/SPIN/{sceneID}/{nodeID} event <(int) event> <(const char *) userString> <(float) eData1> <(float) eData2> <(float) x> <(float) y> <(float) z><no description available>
/SPIN/{sceneID}/{nodeID} setReportMode <'NONE','GLOBAL_6DOF','GLOBAL_ALL'><no description available>
/SPIN/{sceneID}/{nodeID} setInteractionMode <'STATIC','SELECT','DRAG','THROW','DRAW'><no description available>
/SPIN/{sceneID}/{nodeID} setClipping <(float) x> <(float) y> <(float) z><no description available>
/SPIN/{sceneID}/{nodeID} setModelFromFile <(const char *) filename><no description available>
/SPIN/{sceneID}/{nodeID} setStateRegistration <(int) i><no description available>
/SPIN/{sceneID}/{nodeID} setRenderBin <(int) i><no description available>
/SPIN/{sceneID}/{nodeID} setKeyframe <(int) index> <(float) keyframe><no description available>
/SPIN/{sceneID}/{nodeID} setStateSet <(int) index> <(const char *) replacement><no description available>
/SPIN/{sceneID}/{nodeID} setParent <(const char *) newvalue><no description available>
/SPIN/{sceneID}/{nodeID} setParam <(const char *) paramName> <(const char *) paramValue><no description available>
/SPIN/{sceneID}/{nodeID} setParam <(const char *) paramName> <(float) paramValue><no description available>
/SPIN/{sceneID}/{nodeID} setSize <(int) _size><no description available>
/SPIN/{sceneID}/{nodeID} setColor <(float) red> <(float) green> <(float) blue> <(float) alpha><no description available>
/SPIN/{sceneID}/{nodeID} mouseEvent <(int) event> <(int) keyMask> <(int) buttonMask> <(float) x> <(float) y><no description available>
/SPIN/{sceneID}/{nodeID} event <(int) event> <(const char *) userString> <(float) eData1> <(float) eData2> <(float) x> <(float) y> <(float) z><no description available>
/SPIN/{sceneID}/{nodeID} setReportMode <'NONE','GLOBAL_6DOF','GLOBAL_ALL'><no description available>
/SPIN/{sceneID}/{nodeID} setInteractionMode <'STATIC','SELECT','DRAG','THROW','DRAW'><no description available>
/SPIN/{sceneID}/{nodeID} setClipping <(float) x> <(float) y> <(float) z><no description available>
/SPIN/{sceneID}/{nodeID} setVisible <(int) visibilityFlag><no description available>
/SPIN/{sceneID}/{nodeID} setCutoff <(float) cutoff><no description available>
/SPIN/{sceneID}/{nodeID} setExponent <(float) exponent><no description available>
/SPIN/{sceneID}/{nodeID} setAttenuation <(float) attenuation><no description available>
/SPIN/{sceneID}/{nodeID} setAmbient <(float) red> <(float) green> <(float) blue> <(float) alpha><no description available>
/SPIN/{sceneID}/{nodeID} setDiffuse <(float) red> <(float) green> <(float) blue> <(float) alpha><no description available>
/SPIN/{sceneID}/{nodeID} setSpecular <(float) red> <(float) green> <(float) blue> <(float) alpha><no description available>
/SPIN/{sceneID}/{nodeID} setParent <(const char *) newvalue><no description available>
/SPIN/{sceneID}/{nodeID} setParam <(const char *) paramName> <(const char *) paramValue><no description available>
/SPIN/{sceneID}/{nodeID} setParam <(const char *) paramName> <(float) paramValue><no description available>
/SPIN/{sceneID}/{nodeID} setVisible <(int) visibilityFlag><no description available>
/SPIN/{sceneID}/{nodeID} setLength <(float) length><no description available>
/SPIN/{sceneID}/{nodeID} setThickness <(float) thickness><no description available>
/SPIN/{sceneID}/{nodeID} setColor <(float) red> <(float) green> <(float) blue> <(float) alpha><no description available>
/SPIN/{sceneID}/{nodeID} setParent <(const char *) newvalue><no description available>
/SPIN/{sceneID}/{nodeID} setParam <(const char *) paramName> <(const char *) paramValue><no description available>
/SPIN/{sceneID}/{nodeID} setParam <(const char *) paramName> <(float) paramValue><no description available>
/SPIN/{sceneID}/{nodeID} updateTransforms<no description available>
/SPIN/{sceneID}/{nodeID} setCurrentIndex <(float) newValue><no description available>
/SPIN/{sceneID}/{nodeID} prev<no description available>
/SPIN/{sceneID}/{nodeID} next<no description available>
/SPIN/{sceneID}/{nodeID} reset<no description available>
/SPIN/{sceneID}/{nodeID} add <(float) x> <(float) y> <(float) z><no description available>
/SPIN/{sceneID}/{nodeID} setMaxVertices <(int) newValue><no description available>
/SPIN/{sceneID}/{nodeID} setTrackingMode <(int) newValue><no description available>
/SPIN/{sceneID}/{nodeID} setVisible <(int) newValue><no description available>
/SPIN/{sceneID}/{nodeID} setThickness <(float) newValue><no description available>
/SPIN/{sceneID}/{nodeID} setLineType <(int) newValue><no description available>
/SPIN/{sceneID}/{nodeID} setColor <(float) newR> <(float) newG> <(float) newB> <(float) newA><no description available>
/SPIN/{sceneID}/{nodeID} draw<no description available>
/SPIN/{sceneID}/{nodeID} mouseEvent <(int) event> <(int) keyMask> <(int) buttonMask> <(float) x> <(float) y><no description available>
/SPIN/{sceneID}/{nodeID} event <(int) event> <(const char *) userString> <(float) eData1> <(float) eData2> <(float) x> <(float) y> <(float) z><no description available>
/SPIN/{sceneID}/{nodeID} setReportMode <'NONE','GLOBAL_6DOF','GLOBAL_ALL'><no description available>
/SPIN/{sceneID}/{nodeID} setInteractionMode <'STATIC','SELECT','DRAG','THROW','DRAW'><no description available>
/SPIN/{sceneID}/{nodeID} setClipping <(float) x> <(float) y> <(float) z><no description available>
/SPIN/{sceneID}/{nodeID} setTarget <(const char *) id><no description available>
/SPIN/{sceneID}/{nodeID} setConstraintMode <'BASIC','DROP','COLLIDE','BOUNCE'><no description available>
/SPIN/{sceneID}/{nodeID} setCubeSize <(float) xScale> <(float) yScale> <(float) zScale><no description available>
/SPIN/{sceneID}/{nodeID} setCubeOffset <(float) x> <(float) y> <(float) z><no description available>
/SPIN/{sceneID}/{nodeID} applyConstrainedTranslation<no description available>
/SPIN/{sceneID}/{nodeID} setParent <(const char *) newvalue><no description available>
/SPIN/{sceneID}/{nodeID} setParam <(const char *) paramName> <(const char *) paramValue><no description available>
/SPIN/{sceneID}/{nodeID} setParam <(const char *) paramName> <(float) paramValue><no description available>
/SPIN/{sceneID}/{nodeID} enableDragger<no description available>
/SPIN/{sceneID}/{nodeID} disableDragger<no description available>
/SPIN/{sceneID}/{nodeID} setType <(char *) s><no description available>
/SPIN/{sceneID}/{nodeID} highlight <(int) b><no description available>
/SPIN/{sceneID}/{nodeID} manipulate <(int) b><no description available>
/SPIN/{sceneID}/{nodeID} grab <(int) b><no description available>
/SPIN/{sceneID}/{nodeID} pull <(float) f><no description available>
/SPIN/{sceneID}/{nodeID} setParent <(const char *) newvalue><no description available>
/SPIN/{sceneID}/{nodeID} setParam <(const char *) paramName> <(const char *) paramValue><no description available>
/SPIN/{sceneID}/{nodeID} setParam <(const char *) paramName> <(float) paramValue><no description available>
/SPIN/{sceneID}/{nodeID} sendMeasurements<no description available>
/SPIN/{sceneID}/{nodeID} setTarget <(const char *) targetID><no description available>
/SPIN/{sceneID}/{nodeID} setReportingLevel <'REPORT_NONE','REPORT_BASIC','REPORT_ANGLES','REPORT_ALL_ANGLES'><no description available>
/SPIN/{sceneID}/{nodeID} mouseEvent <(int) event> <(int) keyMask> <(int) buttonMask> <(float) x> <(float) y><no description available>
/SPIN/{sceneID}/{nodeID} event <(int) event> <(const char *) userString> <(float) eData1> <(float) eData2> <(float) x> <(float) y> <(float) z><no description available>
/SPIN/{sceneID}/{nodeID} setReportMode <'NONE','GLOBAL_6DOF','GLOBAL_ALL'><no description available>
/SPIN/{sceneID}/{nodeID} setInteractionMode <'STATIC','SELECT','DRAG','THROW','DRAW'><no description available>
/SPIN/{sceneID}/{nodeID} setClipping <(float) x> <(float) y> <(float) z><no description available>
/SPIN/{sceneID}/{nodeID} setIndex <(float) index><no description available>
/SPIN/{sceneID}/{nodeID} setUpdateRate <(float) hz>Set the update rate (in Hz).
/SPIN/{sceneID}/{nodeID} setPlay <(int) p><no description available>
/SPIN/{sceneID}/{nodeID} setRecord <(int) r><no description available>
/SPIN/{sceneID}/{nodeID} setLoopMode <'SWING','LOOP','NO_LOOPING'><no description available>
/SPIN/{sceneID}/{nodeID} storeCurrentPosition<no description available>
/SPIN/{sceneID}/{nodeID} storeCurrentPosition <(double) timestamp><no description available>
/SPIN/{sceneID}/{nodeID} controlPoint <(double) timestamp> <(float) x> <(float) y> <(float) z> <(float) rotX> <(float) rotY> <(float) rotZ> <(float) rotW> <(float) scaleX> <(float) scaleY> <(float) scaleZ><no description available>
/SPIN/{sceneID}/{nodeID} clear<no description available>
/SPIN/{sceneID}/{nodeID} setParent <(const char *) newvalue><no description available>
/SPIN/{sceneID}/{nodeID} setParam <(const char *) paramName> <(const char *) paramValue><no description available>
/SPIN/{sceneID}/{nodeID} setParam <(const char *) paramName> <(float) paramValue><no description available>
/SPIN/{sceneID}/{nodeID} setEnabled <(const char *) id> <(int) enabled><no description available>
/SPIN/{sceneID}/{nodeID} setAll <(int) enabled><no description available>
/SPIN/{sceneID}/{nodeID} mouseEvent <(int) event> <(int) keyMask> <(int) buttonMask> <(float) x> <(float) y><no description available>
/SPIN/{sceneID}/{nodeID} event <(int) event> <(const char *) userString> <(float) eData1> <(float) eData2> <(float) x> <(float) y> <(float) z><no description available>
/SPIN/{sceneID}/{nodeID} setReportMode <'NONE','GLOBAL_6DOF','GLOBAL_ALL'><no description available>
/SPIN/{sceneID}/{nodeID} setInteractionMode <'STATIC','SELECT','DRAG','THROW','DRAW'><no description available>
/SPIN/{sceneID}/{nodeID} setClipping <(float) x> <(float) y> <(float) z><no description available>
/SPIN/{sceneID}/{nodeID} setTextValue <(const char *) s><no description available>
/SPIN/{sceneID}/{nodeID} setFont <(const char *) s><no description available>
/SPIN/{sceneID}/{nodeID} setBillboard <'RELATIVE','POINT_EYE','STAY_UP'><no description available>
/SPIN/{sceneID}/{nodeID} setColor <(float) red> <(float) green> <(float) blue> <(float) alpha><no description available>
/SPIN/{sceneID}/{nodeID} mouseEvent <(int) event> <(int) keyMask> <(int) buttonMask> <(float) x> <(float) y><no description available>
/SPIN/{sceneID}/{nodeID} event <(int) event> <(const char *) userString> <(float) eData1> <(float) eData2> <(float) x> <(float) y> <(float) z><no description available>
/SPIN/{sceneID}/{nodeID} setReportMode <'NONE','GLOBAL_6DOF','GLOBAL_ALL'><no description available>
/SPIN/{sceneID}/{nodeID} setInteractionMode <'STATIC','SELECT','DRAG','THROW','DRAW'><no description available>
/SPIN/{sceneID}/{nodeID} setClipping <(float) x> <(float) y> <(float) z><no description available>
/SPIN/{sceneID}/{nodeID} connect <(DSPNode *) snk><no description available>
/SPIN/{sceneID}/{nodeID} connect <(const char *) snk><no description available>
/SPIN/{sceneID}/{nodeID} connectSource <(const char *) src><no description available>
/SPIN/{sceneID}/{nodeID} disconnect <(const char *) snk><no description available>
/SPIN/{sceneID}/{nodeID} setActive <(int) i><no description available>
/SPIN/{sceneID}/{nodeID} setPlugin <(const char *) filename><no description available>
/SPIN/{sceneID}/{nodeID} connect <(DSPNode *) snk><no description available>
/SPIN/{sceneID}/{nodeID} connect <(const char *) snk><no description available>
/SPIN/{sceneID}/{nodeID} connectSource <(const char *) src><no description available>
/SPIN/{sceneID}/{nodeID} disconnect <(const char *) snk><no description available>
/SPIN/{sceneID}/{nodeID} setActive <(int) i><no description available>
/SPIN/{sceneID}/{nodeID} setPlugin <(const char *) filename><no description available>
/SPIN/{sceneID}/{nodeID} setRolloff <(const char *) newvalue><no description available>
/SPIN/{sceneID}/{nodeID} setSpread <(float) newvalue><no description available>
/SPIN/{sceneID}/{nodeID} setLength <(float) newvalue><no description available>
/SPIN/{sceneID}/{nodeID} setVUmeterFlag <(float) newFlag><no description available>
/SPIN/{sceneID}/{nodeID} setDirectivityFlag <(float) newFlag><no description available>
/SPIN/{sceneID}/{nodeID} setLaserFlag <(float) newFlag><no description available>
/SPIN/{sceneID}/{nodeID} setIntensity <(float) newvalue><no description available>
/SPIN/{sceneID}/{nodeID} updateVUmeter<no description available>
/SPIN/{sceneID}/{nodeID} updateLaser<no description available>
/SPIN/{sceneID}/{nodeID} drawVUmeter<no description available>
/SPIN/{sceneID}/{nodeID} drawDirectivity<no description available>
/SPIN/{sceneID}/{nodeID} drawLaser<no description available>
/SPIN/{sceneID}/{nodeID} connect <(DSPNode *) snk><no description available>
/SPIN/{sceneID}/{nodeID} connect <(const char *) snk><no description available>
/SPIN/{sceneID}/{nodeID} connectSource <(const char *) src><no description available>
/SPIN/{sceneID}/{nodeID} disconnect <(const char *) snk><no description available>
/SPIN/{sceneID}/{nodeID} setActive <(int) i><no description available>
/SPIN/{sceneID}/{nodeID} setPlugin <(const char *) filename><no description available>
/SPIN/{sceneID}/{nodeID} setAbsorption <(float) newval><no description available>
/SPIN/{sceneID}/{nodeID} setFilterCoef <(float) newval><no description available>
/SPIN/{sceneID}/{nodeID} setTransition <(float) newval><no description available>
/SPIN/{sceneID}/{nodeID} setRolloff <(const char *) newvalue><no description available>
/SPIN/{sceneID}/{nodeID} setSpread <(float) newvalue><no description available>
/SPIN/{sceneID}/{nodeID} setLength <(float) newvalue><no description available>
/SPIN/{sceneID}/{nodeID} setVUmeterFlag <(float) newFlag><no description available>
/SPIN/{sceneID}/{nodeID} setDirectivityFlag <(float) newFlag><no description available>
/SPIN/{sceneID}/{nodeID} setLaserFlag <(float) newFlag><no description available>
/SPIN/{sceneID}/{nodeID} setIntensity <(float) newvalue><no description available>
/SPIN/{sceneID}/{nodeID} updateVUmeter<no description available>
/SPIN/{sceneID}/{nodeID} updateLaser<no description available>
/SPIN/{sceneID}/{nodeID} drawVUmeter<no description available>
/SPIN/{sceneID}/{nodeID} drawDirectivity<no description available>
/SPIN/{sceneID}/{nodeID} drawLaser<no description available>
/SPIN/{sceneID}/{nodeID} setType <(const char *) t><no description available>
/SPIN/{sceneID}/{nodeID} removeFromScene<no description available>
/SPIN/{sceneID}/{nodeID} replace<no description available>
/SPIN/{sceneID}/{nodeID} setPath <(const char *) newPath><no description available>
/SPIN/{sceneID}/{nodeID} setLighting <(int) i><no description available>
/SPIN/{sceneID}/{nodeID} setRenderBin <(int) i><no description available>
/SPIN/{sceneID}/{nodeID} removeFromScene<no description available>
/SPIN/{sceneID}/{nodeID} replace<no description available>
/SPIN/{sceneID}/{nodeID} setPath <(const char *) newPath><no description available>
/SPIN/{sceneID}/{nodeID} setLoop <(int) i><no description available>
/SPIN/{sceneID}/{nodeID} setIndex <(float) f><no description available>
/SPIN/{sceneID}/{nodeID} setFrameRate <(float) f><no description available>
/SPIN/{sceneID}/{nodeID} setPlay <(int) i><no description available>
/SPIN/{sceneID}/{nodeID} rewind<no description available>
/SPIN/{sceneID}/{nodeID} flipHorizontal<no description available>
/SPIN/{sceneID}/{nodeID} flipVertical<no description available>
/SPIN/{sceneID}/{nodeID} removeFromScene<no description available>
/SPIN/{sceneID}/{nodeID} replace<no description available>
/SPIN/{sceneID}/{nodeID} setTextureID <(const char *) id><no description available>