, including all inherited members.
| classType_ (defined in spin::ReferencedStateSet) | spin::ReferencedStateSet | [protected] |
| clearUniforms() | spin::Shader | |
| debug() | spin::SharedVideoTexture | [virtual] |
| fragmentObject_ (defined in spin::Shader) | spin::Shader | [protected] |
| getClassType() const (defined in spin::ReferencedStateSet) | spin::ReferencedStateSet | [inline] |
| getID() const | spin::ReferencedStateSet | [inline] |
| getIDSymbol() (defined in spin::ReferencedStateSet) | spin::ReferencedStateSet | [inline] |
| getLighting() const | spin::ReferencedStateSet | [inline, virtual] |
| getPath() const (defined in spin::SharedVideoTexture) | spin::SharedVideoTexture | [inline] |
| getRenderBin() const | spin::ReferencedStateSet | [inline, virtual] |
| getShader() const (defined in spin::Shader) | spin::Shader | [inline] |
| getState() const | spin::SharedVideoTexture | [virtual] |
| getTextureBlend() const (defined in spin::ReferencedStateSet) | spin::ReferencedStateSet | |
| getTextureID() const (defined in spin::SharedVideoTexture) | spin::SharedVideoTexture | [inline] |
| getTransparent() const | spin::ReferencedStateSet | [inline, virtual] |
| id_ (defined in spin::ReferencedStateSet) | spin::ReferencedStateSet | [protected] |
| lastTick_ (defined in spin::Shader) | spin::Shader | [protected] |
| lightingEnabled_ (defined in spin::ReferencedStateSet) | spin::ReferencedStateSet | [protected] |
| loadGLSLShader(std::string path) (defined in spin::Shader) | spin::Shader | |
| loadJitterShader(std::string path) (defined in spin::Shader) | spin::Shader | |
| pause() (defined in spin::SharedVideoTexture) | spin::SharedVideoTexture | |
| play() (defined in spin::SharedVideoTexture) | spin::SharedVideoTexture | |
| printShaderSource() (defined in spin::Shader) | spin::Shader | |
| programObject_ (defined in spin::Shader) | spin::Shader | [protected] |
| ReferencedStateSet(SceneManager *sceneManager, const char *initID) (defined in spin::ReferencedStateSet) | spin::ReferencedStateSet | |
| registerUniform(const char *name, const char *type) | spin::Shader | |
| registerUniform(const char *name, const char *type, const char *defaultValue) | spin::Shader | |
| removeFromScene() | spin::ReferencedStateSet | |
| renderBin_ (defined in spin::ReferencedStateSet) | spin::ReferencedStateSet | [protected] |
| replace(osg::StateSet *ss) | spin::ReferencedStateSet | |
| sceneManager_ (defined in spin::ReferencedStateSet) | spin::ReferencedStateSet | [protected] |
| setLighting(int i) | spin::ReferencedStateSet | [virtual] |
| setRenderBin(int i) | spin::ReferencedStateSet | [virtual] |
| setShader(const char *path) | spin::Shader | |
| setTextureBlend(int mode) | spin::ReferencedStateSet | [virtual] |
| setTextureID(const char *id) (defined in spin::SharedVideoTexture) | spin::SharedVideoTexture | |
| setTextureRepeat(int s, int t) | spin::ReferencedStateSet | [virtual] |
| setTransparent(int i) | spin::ReferencedStateSet | [virtual] |
| setUniform_bool(const char *name, int b) (defined in spin::Shader) | spin::Shader | |
| setUniform_float(const char *name, float f) (defined in spin::Shader) | spin::Shader | |
| setUniform_int(const char *name, int b) (defined in spin::Shader) | spin::Shader | |
| setUniform_vec2(const char *name, float x, float y) (defined in spin::Shader) | spin::Shader | |
| setUniform_vec3(const char *name, float x, float y, float z) (defined in spin::Shader) | spin::Shader | |
| setUniform_vec4(const char *name, float x, float y, float z, float w) (defined in spin::Shader) | spin::Shader | |
| Shader(SceneManager *sceneManager, const char *initID) (defined in spin::Shader) | spin::Shader | |
| shaderPath_ (defined in spin::Shader) | spin::Shader | [protected] |
| SharedVideoTexture(SceneManager *sceneManager, const char *initID) (defined in spin::SharedVideoTexture) | spin::SharedVideoTexture | |
| stateDump() | spin::ReferencedStateSet | [virtual] |
| stateDump(lo_address txAddr) | spin::ReferencedStateSet | [virtual] |
| textureBlend_ (defined in spin::ReferencedStateSet) | spin::ReferencedStateSet | [protected] |
| textureRepeatS_ (defined in spin::ReferencedStateSet) | spin::ReferencedStateSet | [protected] |
| textureRepeatT_ (defined in spin::ReferencedStateSet) | spin::ReferencedStateSet | [protected] |
| transparent_ (defined in spin::ReferencedStateSet) | spin::ReferencedStateSet | [protected] |
| updateCallback() | spin::Shader | [virtual] |
| updateRate_ (defined in spin::Shader) | spin::Shader | [protected] |
| vertexObject_ (defined in spin::Shader) | spin::Shader | [protected] |
| ~ReferencedStateSet() (defined in spin::ReferencedStateSet) | spin::ReferencedStateSet | |
| ~Shader() (defined in spin::Shader) | spin::Shader | |
| ~SharedVideoTexture() (defined in spin::SharedVideoTexture) | spin::SharedVideoTexture | |